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Sunlight glaring through the windshield. Your favorite songs blasting through the speakers. Candy bar wrappers piled next to a warm drink in the cheap plastic cupholder. Your companion riding in the passenger seat, snapping pictures of landmarks as you settle into the hypnotic rhythm of the road. But be careful as this fun road trip could get dangerous as you drive through Death Valley. Death Valley is a pocket-sized, push-your-luck, tableau-building game for 1-2 players, with each traveler striving to assemble the best mix of cards in their journey and scrapbook in order to win the game. Each turn, players choose whether to assign a card to their journey, or move cards from their journey to their scrapbook. Cards feature stars (points), special abilities (which affect the value and position of cards), and some interesting facts about Death Valley. Each card also lists a hazard: heat, terrain, flood or animals. Having three of the same hazard visible in their tableau causes the player to bust and lose all the progress in their journey. At the end of the game, players sum the stars in their journey and any additional points from card abilities to determine who wins. Death Valley was a top-three finalist in Button Shy's 18-Card Challenge: Design a game about a real life location.
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A group of poor explorers hoping to get rich quickly heads out to recover treasures from some undersea ruins. They're all rivals, but their budgets force them all to share a single rented submarine. In the rented submarine, they all have to share a single tank of air, as well. If they don't get back to the sub before they run out of air, they'll drop all their treasure. Now it's time to see who can bring home the greatest riches. Game Objective The game takes place over 3 rounds, and the player to gain the most points over the 3 rounds is the winner. In order to gain points, you must bring the most ruins chips back to the submarine. You can only return to the submarine once per round, and you cannot progress more after returning. You cannot return to the submarine without bringing any ruins chips. Turn Progression On their turns, players conduct steps 1-4 listed below. Players take turns, going clockwise around the board, and the round ends when all players have returned to the submarine, or if the air runs out at the beginning of someone's turn. 1) Declare if you will turn back or not. 2) Reduce air. 3) Roll the dice and advance your game piece. 4) Search. (When you have stopped moving, select one of A-C below) A) Do nothing. B) Pick up ruins chip. C) Place a ruins chip.
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Choose your favorite Dodo/Dino miniature! Advance with blue or red cards and solve their whacky effects. Some will test your dexterity against your rivals by throwing bananas, flicking dodo eggs or making meteors fall. Red cards are extra powerful but if too many players pick them during the same round, their effects will be ignored. Green cards allow the Dodo to react at any time. Damage your rivals so they discard cards, with no cards in hand their Dodos will retrocede as a penalty and draw some cards. At the end of each round, the Dodo in the lead advances an extra space while the rest get to draw a card. The fastest Dodo and Dino will be saved from extinction! One to six players compete in Dodos Riding Dinosaurs, a competitive family dexterity game that presents a crazy race.
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Dorfromantik - Sakura is the stand-alone successor to the Spiel des Jahres 2023 Dorfromantik - The Board Game. Dorfromantik - Sakura takes the players into the idyllic landscape of Japan with many new challenges. Sakura is the Japanese word for cherry blossom, which comes into the game as a new element. In addition, there are now more than 40 achievements from 6 boxes to unlock. These and other surprises await the players in Dorfromantik - Sakura.
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In Dune: Imperium Uprising, you want to continue to balance military might with political intrigue, wielding new tools in pursuit of victory. Spies will shore up your plans, vital contracts will expand your resources, or you can learn the ways of the Fremen and ride mighty sandworms into battle! Dune: Imperium Uprising is a standalone spinoff to Dune: Imperium that expands on that game's blend of deck-building and worker placement, while introducing a new six-player mode that pits two teams against one other in the biggest struggle yet. The Dune: Imperium expansions Rise of Ix and Immortality work with Uprising, as do almost all of the cards from the base game, and elements of Uprising can be used with Dune: Imperium. The choices are yours. The Imperium awaits!
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Earth is a tableau builder with simple rules and countless strategic possibilities. With its encyclopedic nature and a near-infinite number of tableau combinations, every single game will allow you to discover new synergies and connections, just as our vast and fascinating world allows us to do! It’s time to jump into these rich environments and create some amazing natural synergies that replicate and extrapolate on Earth’s amazing versatility and plethora of natural resources. Over thousands of years of evolution and adaptation the flora and fauna of this unique planet have grown and developed into amazing life forms, creating symbiotic ecosystems and habitats. Players create a self-supporting engine of growth, expansion and supply where even your unused plants become compost for future growth. They use their cards to choose actions (which affect all players) and gain resources. The first player to complete their Tableau triggers the end of the game. The player with the most points wins. —description from the publisher
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Earth: Abundance is an expansion for Earth that allows you to enhance the rich gameplay of the award-winning board game with new player interactions and opportunities to curate your hand.
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In this award-winning game, players take on the roles of Grandes in medieval Spain. The king's power is flagging, and these powerful lords are vying for control of the various regions. To that end, you draft caballeros (knights) into your court and subsequently move them onto the board to help seize control of regions. After every third round, the regions are scored, and after the ninth round, the player with the most points is the winner. In each of the nine rounds, you select one of your 13 power cards to determine turn order as well as the number of caballeros you get to move from the provinces (general supply) into your court (personal supply). A turn then consists of selecting one of five action cards which allow variations to the rules and additional scoring opportunities in addition to determining how many caballeros to move from your court to one or more of the regions on the board (or into the castillo - a secretive tower). Normally, you may only place your caballeros into regions adjacent to the one containing the king. The one hard and fast rule in El Grande is that nothing may move into or out of the king's region. One of the five action cards that is always available each round allows you to move the king to a new region. The other four action cards vary from round to round. The goal is to have a caballero majority in as many regions (and the castillo) as possible during a scoring round. Following the scoring of the castillo, you place any cubes you had there into the region you secretly indicated on your region dial. Each region is then scored individually according to a table printed in that region. Two-point bonuses are awarded for having sole majority in the region containing your Grande and in the region containing the king.
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Our home planet has been destroyed. In a desperate search for a new home we landed on Planet 5X. It's a desert place, water is scarce and we're not the only ones who got here. We will have to compete with the other clans to supply ourselves. Digging for wells, we discovered something amazing: technologies from an ancient civilization abound on the planet. These are ingenious constructions that will improve our skills and help us gain victory. Expedition to 5X is a 15 round game. In each round we will have to choose one of the 5 available actions: we can explore the territory, exploit the water of the oases, exterminate other clans, expand our options or excavate ancient technologies. Choosing the precise moment to execute each of the actions and reading what the opponents will do is key to winning. Throughout the game we will challenge each other to obtain access to different technologies that will improve our basic actions. These will also give us victory points, but to win the game, we will have to carefully choose the ones for which we will fight, in addition to sacrificing some of the improvements that they offer us. -description from publisher
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In the magical land of Navoria, new and strange continents have emerged from the sea. The council of Navoria has decreed that the new continents must be explored, and you and a handful of other intrepid adventurers have answered the call... the stage is set for the adventure of a lifetime in Explorers of Navoria! In Explorers of Navoria, you'll take action tokens from the bag and use them to draft Adventure cards into your tableau. Adventure cards help you explore Navoria, build settlements in the newly emerged continents, craft supplies and items, and collaborate with the different races of Navoria. Some of the Adventure cards give instant benefits, boosting your powers; some give ongoing abilities, engine-building in your tableau; and all of them increase your reputation with different races of Navoria, unlocking end-game bonuses through set-collection. After drafting Adventure cards, you'll use the same tokens you drafted from the bag to visit locations on the mainland of Navoria in a worker placement phase. Worker placement locations reduce in power after each token is placed so you'll want to visit each location first to get the best benefits!
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New paths lead to forgotten lands, and with that comes a host of exciting possibilities! Explorers or Navoria: Forgotten Lands brings new content that changes how the game plays. Players will now have asymmetrical powers, and new starting equipment. There is also a new worker location and a brand new deck of cards. Bonuses at the end of the explorer tracks are now replaced with variable scoring objectives, and there are additional faction bonuses for reaching the end of the explorer tracks first. Additionally, each round will have a unique scoring objective. Will you play the short game and aim for the current objective, or plan ahead and try to score big later in the game? Explorers of Navoria also comes with all the components needed to play the game with five players. Plus, it now has a solo campaign, that has three difficulty levels and variable side missions, making each solo game highly repayable. —description from the publisher
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Welcome to Alula, a mysterious continent with ever-changing geography, shaped after the rhythm of the seasons. Beyond the Sea of Mists lies the mysterious continent of Alula. Roam across the land in search of its secrets, meet its inhabitants, and list its wonders in order to gain more fame than your opponents. Throughout a game of Faraway, you will play a row of 8 cards in front of you, from left to right. These cards represent the regions you will come across while exploring the lands. Characters on these cards will grant you victory points if you later fulfill the conditions they demand. At the end of the game, you walk back the same way, scoring cards in the opposite order you played them. There lies the heart of the gameplay. Throughout the game, the cards you play will serve both to set new objectives, and to meet the ones you played previously. Each turn, you play a card from a hand of 3. Then you pick a new card from a face-up river. As play is simultaneous in Faraway, you must take into account a clever priority system in all of your choices – being last to pick a card leaves you with fewer options and often less profitable choices for the next turns. —description from the publisher Related Microbadges
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Feed the Kraken is a hidden role deduction game, with three asymmetric factions. All players may be sitting in the same boat, but they want to navigate in different directions! The loyal sailors must bring the ship safely to mainland, whereas the pirates crave to secretly maneuver the ship into the Bermuda Triangle. Meanwhile a crazy cultist is busy convincing parts of the crew to help him summon their dark lord —the Kraken— from the depth of the sea to save them all. The goal of the game is to navigate the ship towards your final destination, which would be easy if only players weren’t divided into three different factions. Each secret faction wants to reach a different area of the board. Every turn the ship will sail in one of the three possible directions —but which one will it be? The current captain and their chosen lieutenant will study ancient sea maps and pass their often conflicting orders onto the chosen navigator, who has to make the final decision. Meanwhile the rest of the crew is busy drinking rum, gambling and telling each other tales of ancient sea monsters. After each navigation, the lieutenant and navigator go off duty, and the captain has to find somebody sober enough to take their spot instead. Everyone can discuss, how well that last navigation went, who is to blame for the current course, and who should be in charge in the future instead. Convince your enemies that it is in their best interest to make you the next lieutenant, or navigator! You can even draw your guns and become the new captain in open mutiny! But for how long will you be able to keep the trust of your crew? The next mutiny might already be waiting for you if your decisions don’t please your fellow sailors. —description from designer
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Finding Calm is a relaxing solo/cooperative game meant to still your mind and guide you towards a calmer, more mindful life. Lay out a beautiful spread of oracle cards by placing each card you draw in a grid. However, each card you place flips surrounding cards and interacts with them in unique and unexpected ways. Your goal is to end the game with a single face-up card, which then reveals a meaningful intention to guide you for the rest of the day. Finding Calm was developed in collaboration with Dr. Silvi Guerra, and features evidence-based therapy strategies that help you manage stress and reduce anxiety. —description from the designer
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Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns and move the Tribes into position at the right time, and the Sultanate may become yours! Designed by Bruno Cathala, Five Tribes builds on a long tradition of German-style games that feature wooden meeples. Here, in a unique twist on the now-standard "worker placement" genre, the game begins with the meeples already in place – and players must cleverly maneuver them over the villages, markets, oases, and sacred places tiles that make up Naqala. How, when, and where you dis-place these Five Tribes of Assassins, Elders, Builders, Merchants, and Viziers determine your victory or failure. As befitting a Days of Wonder game, the rules are straightforward and easy to learn. But devising a winning strategy will take a more calculated approach than our standard fare. You need to carefully consider what moves can score you well and put your opponents at a disadvantage. You need to weigh many different pathways to victory, including the summoning of powerful Djinns that may help your cause as you attempt to control this legendary Sultanate.
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Flow is a cooperative game where players work together to connect four animal spaces to the boat tile in the center of the board by drawing and playing tiles. Do you have what it takes to save the animals? If players run out of tiles they and the animals have not been connected to the boat, they all lose. The game uses a timer, and each time it runs out, players roll two dice that tell them where the giant wave strikes and washes away tiles already placed. —description from the publisher
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In Forest Shuffle, players compete to gather the most valuable trees, then attract species to these trees, thus creating an ecologically balanced habitat for flora and fauna. To start, each player has six cards in hand, with cards depicting either a particular type of tree or two forest dwellers (animal, plant, mushroom, etc.), with these latter cards being divided in half, whether vertically or horizontally, with one dweller in each card half. On a turn, either draw two cards — whether face down from the deck or face up from the clearing — and add them to your hand, or play a card from your hand by paying the cost, then putting it into play. During set-up, three winter cards were placed into the bottom third of the deck. When the third winter card is drawn, the game ends immediately, then players tally their points based on the trees and dwellers in their forest. Whoever scores the most points wins. Forest Shuffle is the first in a line of Lookout games sporting the Lookout Greenline label, produced on FSC certified paper and avoiding plastic completely.
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Furnace is an engine-building Eurogame in which players take on the roles of 19th-century capitalists building their industrial corporations and aspiring to make as much money as they can by purchasing companies, extracting resources, and processing them in the best combinations possible. Each player starts the game with a random start-up card, the resources depicted at the top of that card, and four colored discs valued 1-4. The game is played over four rounds, and each round consists of two phases: Auction and Production. During the auction, 6-8 company cards are laid out with their basic sides face up. Players take turns placing one of their discs on one of these cards, but you cannot place a disc on a card if a disc of the same value or color is already present. Thus, you'll place discs on four cards. Once all the discs are placed, the cards are resolved from left to right. Whoever placed the highest-valued disc will claim this card, but first anyone with a lower-valued disc on this card will gain compensation, either the resources depicted multiplied by the value of their disc or a processing ability (exchange X for Y) up to as many times as the value of their disc. Once all the cards have been claimed or discarded, players enter the production phase, using their cards in the order of their choice. Each company card has one action — either production or processing — on its basic side and two actions on its upgraded side. During the production phase, you can use each of your cards once to gain resources, process those resources into other resources or money, and upgrade your cards. At the end of four rounds, whoever has the most money wins. Furnace also includes capitalist cards that contain unique effects, and if you want, you can choose to deal one out to each player at the start of the game. For an additional challenge, you can require players to create a "production chain", with each newly acquired company card being placed somewhere in that chain and locked in position for the remainder of the game.
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Gaia Project is a new game in the line of Terra Mystica. As in the original Terra Mystica, fourteen different factions live on seven different kinds of planets, and factions are bound to their own home planets, so to develop and grow, they must terraform neighboring planets into their home environments in competition with the other groups. In addition, Gaia planets can be used by all factions for colonization, and Transdimensional planets can be changed into Gaia planets. All factions can improve their skills in six different areas of development: Terraforming, Navigation, Artificial Intelligence, Gaiaforming, Economy, Research; leading to advanced technology and special bonuses. To do all of that, each group has special skills and abilities. The playing area is made of ten sectors, allowing a variable set-up and thus an even bigger replay value than its predecessor Terra Mystica. A two-player game is hosted on seven sectors. —description from the publisher
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It is a quick, easy to play game, where the objective of the players is to make their secret lemming the first to jump off the table into the void. By turns, players will throw cards that will make a lemming move forward or backward on the grassy path, while other cards with effects will cause a dramatic twist in the game. The first player to make their lemming jump off the table, wins. —description from the designer
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For the newest edition of Hanabi yet, expect a redesign, card stands, and three expansions included • Avalanche of colors (10 multicolored cards) • Black powder (10 black cards) • 5 flamboyants (6 bonus tiles and a player sheet) Hanabi—named for the Japanese word for "fireworks"—is a cooperative game in which players try to create the perfect fireworks show by placing the cards on the table in the right order. (In Japanese, hanabi is written as 花火; these are the ideograms flower and fire, respectively.) The card deck consists of five different colors of cards, numbered 1–5 in each color. For each color, the players try to place a row in the correct order from 1–5. Sounds easy, right? Well, not quite, as in this game you hold your cards so that they're visible only to other players. To assist other players in playing a card, you must give them hints regarding the numbers or the colors of their cards. Players must act as a team to avoid errors and to finish the fireworks display before they run out of cards. An extra suit of cards, rainbow colored, is also provided for advanced or variant play.
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In Harmonies, build landscapes by placing colored tokens and create habitats for your animals. To earn the most points and win the game, incorporate the habitats in your landscapes wisely and have as many animals as you can settle there. Starting with the first player and proceeding clockwise, each player will choose a set of 3 terrain tokens from the central area to place on their personal board. They may optionally choose an Animal card from the 5 displayed and/or place an Animal cube from their Animal card(s) on any completed patterns on their board that match their personal Animal cards. There is a 4-card limit per player. After their turn, refill with a new set of 3 tokens and a new Animal card if needed. Placement of the terrain tokens will depend on the personal Animal card goals, and scoring rules for the various terrain types (mountain, field, forest, etc). For example, mountain tiles score based on how high they are (1 tile scores 1, while 3 tiles stacked score 7), but the mountain scores zero if it is not adjacent to at least one other mountain. If all the cubes on a given Animal card have been placed, the card is set aside and a new card can be drawn. The cards are scored at game end based on the highest number that isn't covered by a cube. The games ends when there are no tokens left in the bag to refill the central area, or at least one players has 2 or fewer empty spaces on their player board. Play continues until all players have had an equal turn that round. The player with the highest points is the winner. Optionally, you can use Nature's Spirit cards for richer gameplay. During setup, each player chooses 1 of 2 spirit cards and places a Spirit cube on the card. They follow the same placement rules as Animal cards, but tend to have an ongoing effect once completed. The spirit card does count towards the 4-card hand limit. —description from the publisher
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You and your fellow spirits should keep the commandments of the seasons. You should work as a team and reforest the forests with sacred seeds and bring in abundance. Hitodama is a fantasy-themed strategy game with a watercolor style. It tells the story of guardians of the forest and their actions to take care of it. In each game, the board is changing, favoring, or disfavoring the cardinal points activating effects of the activated areas. The resources distributed on the board are obtained by the system of worker placement. During your turn, choose between playing cards you have in your hand or interacting with other players. Get your own resources to get your victory points, but you must not forget that the players must work as a team to advance through the seasons. Hitodama is ideal for players looking for a challenge, but it also works great for novice players. The story is beautifully told with art that makes it unique.
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Hive is a strategic game for two players that is not restricted by a board and can be played anywhere on any flat surface. Hive is made up of twenty two pieces, eleven black and eleven white, resembling a variety of creatures each with a unique way of moving. With no setting up to do, the game begins when the first piece is placed down. As the subsequent pieces are placed this forms a pattern that becomes the playing surface (the pieces themselves become the board). Unlike other such games, the pieces are never eliminated and not all have to be played. The object of the game is to totally surround your opponent's queen, while at the same time trying to block your opponent from doing likewise to your queen. The player to totally surround his opponent's queen wins the game. ••• Hive FAQ - please read before posting questions in the forum!