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nana, which was later reprinted as Trio, is a card game in which players are looking for three of a kind. The deck consists of 36 cards, numbered 1-12 three times. Players receive some cards in hand, which they are required to sort from low to high, and the remaining cards are placed face down on the table. On your turn, choose any single card to reveal, either the low or high card from a player's hand (including your own) or any face-down card from the table. Then, do this again. If the two cards show the same number, continue your turn; if they do not, return the cards to where they came from and end your turn. If you reveal three cards showing the same number, take these cards as a set in front of you. If you are the first player to collect three sets, you win — except that a player wins immediately if they collect the set of 7s or two sets that add or subtract to 7, e.g., 4s and 11s. Note that nana and Trio contain identical components, but nana is labeled for 2-5 players, while Trio is labeled for 3-6 players. Trio has slight changes to the rules, with players using all cards no matter the player count. Additionally, you play in normal mode — winning with three sets or the 7s — or "spicy" mode, winning with two linked sets or the 7s. Finally, Trio includes rules for playing in teams with four or six players.
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"Codes are a puzzle. A game, just like any other game." - Alan Turing in The Imitation Game. Turing Machine is a fascinating and competitive deduction game. It offers a unique experience of questioning a proto-computer that works without electricity or any sort of technology, paving the way for a new generation of deduction games. The Goal? Find the secret code before the other players, by cleverly questioning the machine. With Turing Machine, you’ll use an analog computer with unique components made of never-before-seen perforated cards. The game offers more than seven million problems from simple to mind-staggeringly complex combinations, making the gameplay practically endless! Including the original competitive mode, you can combine your brain power as a team or try to beat the game itself while playing solo. Are you ready for an intense cerebral gaming experience?
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Tussie mussies exemplified the Victorian custom of assigning meaning to the flowers that friends and lovers exchanged. Inspired by the ideals of elegance and discretion, these bouquets were carefully made to convey subtle messages to their recipients. Now you can choose the right flowers to make a winning tussie mussie of your own! Tussie-Mussie is based on a Victorian fad that assigned meanings to the flowers that friends and lovers exchanged. Featuring I-Divide-You-Choose drafting, this microgame of 18 cards is played over three rounds. In turn, players look at the top two cards of the deck, then offer them, one face-up and one facedown, to an opponent. That opponent takes one, leaving the other for the active player. A round ends when each player has four cards, at which point the scores are tallied. The highest score after three rounds wins! —description from the designer
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The Kickstarter Exclusive Edition includes the Base Game inside the box as well as the first Twisted Cryptids Expansion, Ness is More, the Unicorn Frenzy Mini-Expansion, the Field Trip Mini-Expansion, and the Alien Invasion Mini-Expansion. The Base Game includes four playable characters (Bigfoot, Loveland Frog, Mothman, and Jackalope), and the Ness is More expansion includes two playable characters (Nessie and Chupacabra). Every Kickstarter Exclusive Edition of Twisted Cryptids features a Kickstarter Exclusive box. It also boasts an expanded vac tray that accommodates sleeved cards.
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Build a Unicorn Army. Betray your friends. Unicorns are your friends now. Unstable Unicorns is a strategic card game about everyone’s two favorite things: Destruction and Unicorns! Learn how unstable your friendships really are. You start with a Baby Unicorn in your Stable. SO CUTE! But don't get too attached, because even Baby Unicorns aren't safe in this game! There are over 20 Magical Unicorns to collect, and each has a special power. Build your Unicorn Army as fast as you can, or be destroyed by one of your so-called friends! Seek revenge or protect your stable using your Magic! Sound easy? Not so fast. Someone could have a Neigh Card (Get it? Neigh?) and send the game into MADNESS! The first person to complete their Unicorn Army shall hereafter be known as The Righteous Ruler of All Things Magical... at least until the next game. Good luck. —description from the publisher
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Vantage is an open-world, co-operative, non-campaign adventure game that features an entire planet to explore, with players communicating while scattered across the world. With nearly eight hundred interconnected locations on four hundred cards and over nine hundred other discoverable cards, the world is your sandbox. You begin each game of Vantage on an intergalactic vessel heading towards an uncharted planet. After crashing far from your companions, you have complete freedom as to how you explore, discover, and interact with the planet. You view your location from a first-person perspective, and you can communicate with and support other players, but you are separated by vast distances, so only you can see your current location. In addition to a mission victory, a destiny victory, or an epic victory (completing both the mission and a destiny), you may define success in Vantage through anything you pursue and achieve. Vantage is not a campaign game. Each game is a standalone experience; you bring to future sessions only what you’ve learned about the world. It is completely self-contained with no expansions — just a few accessories like metal coins. —description from the publisher
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Vicious Gardens is a card game that combines the joy of gardening with the thrill of being a total jerk. Strategically cultivate your garden, harvest plants, and sabotage others in a competition to become the Official Master Gardener. In Vicious Gardens you grow a garden of mischief by placing plant cards in front of you into different plots. While these plants are worth points, you must decide the opportune time to harvest them for Victory Cards and gain more abilities to help your garden. Of course, there is the option to sabotage your opponents by using Specialists. These take up space in your hand and often come at a price, so you'll need to balance your hand accordingly. Vicious Gardens is quick to learn, easy to play, and has a satisfying balance of strategy and luck. The last round can be filled with dramatic point swings as gardeners contend for victory. Gameplay is kept fresh through varying abilities each play through and the team-play option for 4 or 6 players. —description from the publisher
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Each year, the graduating classes of the Ravenrealm Magic School compete to demonstrate their mastery of magic. For the final exam, all the wizards of each class must assemble at the legendary Ravenskeep… but every last one of them has procrastinated, distracted by learning new spells. They’ve also used all their potions—they can’t show up unprepared, with empty potion bottles! Help your wizards get to Ravenskeep as quickly as possible. Using their magic they could even move the very towers atop which they stand to get there more easily! But how can they refill their potion bottles along the way? Well, here’s a little secret: Trapping wizards allows you to capture some of their magical essence in a bottle…
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“Natural disasters will soon be a thing of the past!” proclaimed Professor Sêni Lativ, Project Chief of Meteorological Manipulation at Lightning Technologies. Tests of his new invention, the Weather Machine, showed positive results. Visions of quelling floods, subduing cyclones, and ending droughts made him smile. In Weather Machine, you are scientists on Prof. Lativ’s team, tampering with local weather: adjusting rainfall for farms, maintaining wind and clear skies for ecological energy sources, and tweaking the temperature for resorts and sporting events. The prototype is quite effective so far; however, a pattern has emerged, revealing a worrying side effect: Each use of the Weather Machine also alters the conditions elsewhere on the planet — a “butterfly effect”. "We must build a new prototype,” he announces as the agents shoot him sidelong glances; “…but this time we’re going to get it right.” The agents silently give a single, crisp nod of confirmation. “The government is funding this, and we will succeed.” As Prof. Lativ explains the plan, the need to secure suppliers for sufficient bots and chemicals is clear. In addition to the materials, time is of the essence; you must be focused and efficient to have any hope of reining this growing global terror, Earth’s atmosphere before conditions are too harsh for Homo sapiens and other species. Note: The solo mode is NOT included in the base game's box. It is part of Weather Machine: Upgrade Pack.
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Welcome to... Collector Edition is the definitive version of the eponymous game. It includes all the released expansion sets (a total of 7 different maps). And that's not all! In addition, you will enjoy: - a complete reworking of the classic game, fast-paced and interactive, - a brand new expansion named "Roswell": risk-taking mechanics in a story about aliens and flying saucers, - a rethemed expansion, previously exclusive to France: "American Dream", - a "Quack" expansion: a quirky game about lost ducks in a neighborhood, previously offered as a PNP during the lockdowns, - 35 new cards for increased replayability. All in glorious dry-erase form for higher quality feel with 6 dry erase markers and 6 eraser pads, plus a 6-space tray for easy storage. Welcome to.. Collector Edition contains also 6 alternate versions of the classic Welcome to... sheet, completely re-imagined and illustrated by world renowned artists: Christine Alcouffe, Maud Chalmel, Vincent Dutrait, Ryan Goldsberry, Weberson Santiago, and Beth Sobel. -description from publisher
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You've built housing for humanity in neighborhoods and New Las Vegas. Now you need to save humanity through space colonization... Welcome to the Moon uses the same flip-and-write game mechanisms as the earlier title Welcome To..., but now you can play in a campaign across eight adventure sheets. On a turn, you flip cards from three stacks to create three different combinations of a starship number and a corresponding action, then all players choose one of these three combinations. You use the number to fill a space in a zone on your adventure sheet in numerical order, and everyone is racing to be the first to complete common missions. The eight adventure sheets feature very different mechanisms from the classic Welcome To... concept, and when you play in campaign mode, you'll make choices that change the next adventure, which means that each campaign will differ from the previous one.
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A new Galaxy has just been discovered on the borders of the Empire! Commanding your Spaceship, you go explore this new Eldorado, full of treasures and mysteries. Planet after Planet, your discoveries allow you to build up your Crew. Hire Specialists and Robots to benefit from their abilities. Attract Empire Emissaries on board, which will entrust you with new missions, worth Credits. Grab your part of the wonders that this new Galaxy is full of, to become the wealthiest explorer ! Wild Space is a tactical card game in which you aim at combining your cards efficiently. Each time that you add new cards to your collection, you reinforce your Crew, earning Credits and preparing your next combos. Wild Space carries all the excitement of the best combo card games, within short plays and with accessible rules. How to play ? Wild Space carries all the excitement of combo card games, with accessible rules. On each turn, a fresh action selection system offers you two simple types of options : add a new card to your Crew or draw new cards. When you play a card, you trigger its ability if the cards in your Crew fulfill its condition. Putting new cards into play is therefore useful for getting powerful abilities right now, but also for gathering the conditions for triggering future abilities. Learning how to plan your actions is key for triggering efficient combos and being able to put several cards into play at once. And knowing that the Credits that you need to get at the end of the game in order to win are based on how your Crew is composed only emphasizes that. —description from the publisher
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Wingspan is a competitive, medium-weight, card-driven, engine-building board game from Stonemaier Games. It's designed by Elizabeth Hargrave and features 180 birds illustrated by Natalia Rojas and Ana Maria Martinez. You are bird enthusiasts—researchers, bird watchers, ornithologists, and collectors—seeking to discover and attract the best birds to your network of wildlife preserves. Each bird extends a chain of powerful combinations in one of your habitats (actions). These habitats focus on several key aspects of growth: Gain food tokens via custom dice in a birdfeeder dice tower Lay eggs using egg miniatures in a variety of colors Draw from hundreds of unique bird cards and play them The winner is the player with the most points after 4 rounds. —description from the publisher From the 7th printing on, the base game box includes Wingspan: Swift-Start Promo Pack.
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Every winter, the lake freezes over. It won’t last long, so we have to play as soon as possible, trying to dominate the frozen parts of the lake before everything unfreezes and we lose everything. In order to win, choose key spaces wisely before your rival does, and control them. Show that the cold never bothered you. In Winter, two players compete to be the player with the most chips of their color on the lake at the end of the game. The game is divided into two phases. In the first, the freezing phase, players will create the frozen lake in a contiguous form using their snowflake cards. They’ll also attempt to secure zones in which they’ve managed to group four snowflakes of their color using chips. In the second phase, the unfreezing, they’ll undo the creation by moving and retrieving their cards and chips of their color. At the end of the game, the player with the most chips on the table is declared the winner. Winter is an abstract game for 2 players ages 8 and up. Games last 10 minutes in which good decisions are everything. This is a reissue of the 2016 edition with all new mechanics. Winter was the winner of the 2021 Cardboard Edison Award. It’s the first of a series of the 4 Seasons series that will continue later with Autumn, Summer, and Spring.
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Welcome to the world full of fantastic creatures! You are an admirer, a creature enthusiast who will join the journey of forming the world’s leading creature reserve. Unique Worker Placement: Wondrous Creatures’s worker placement mechanism provides an intriguing Hex Puzzle experience. Your deployed worker interacts with surrounding icons to bring in resources or cards, and works to activate special effects! Transforming Terrains: As the game progresses, powerful special effects are newly placed on the map. Get creative and use these special effects to unleash your very own powerful combos! 100+ Different Creature Cards: Collect and combine various different creature cards. Every creature holds its own distinctive ability and provides a deep strategic tableau building experience. Each card beautifully illustrated by Sophia Kang, will immerse you into a wonderful world of Wondrous Creatures. Evolving Worker Abilities: Your workers hold their own unique abilities. As you progress through the game, unlock their abilities and strengthen your workers! —description from the designer
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Take on the role of the great leaders of the past to build your own Ancient City. Players will take turns spending their gold each round to build tiles that will increase their city's economy. A city that produces more food and generates commerce brings more population. Make your city grow! There are 5 types of buildings, each of which provides resources that will help your city evolve from a simple settlement to the largest city in the world. To place new buildings in your city you will also need a lot of roads. Don’t forget about monuments, which are just as important as the buildings. These will bring you victory points, but claiming one will consume the rest of your gold for the round. Choose your timing and placement wisely! If your gold runs out, your round is over. Once all players have spent their gold, a new round begins and new buildings and roads will become available. After 10 rounds or as soon as a player reaches the maximum population limit, the leader of the best city in the ancient world will be the winner of World Wonders! —description from the publisher